You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Entertaining the Enterprise: Helping You Level Up & Conquer Work
Speaker(s) Ian Bogost, Li-Te Cheng, Jennifer Michelstein, Alexander Moore
Company Name(s) Georgia Institute of Technology, IBM, Microsoft Office Labs, Baydin, Inc.
Track / Format Game IT Summit
Overview

Making work fun sounds great in concept, but the reality isn't so casual. 

 

Three inspirational case studies come together to provide a set of talks that shed light on how games can be used for training, social networks and productivity, for individuals and businesses alike.

 

Ribbon Hero 2 is the Office Labs effort to turn Microsoft's bestselling Office suite into a learning game. In the game, players hop on board Clippy's stolen time machine and explore different time periods, playing challenges in Word, PowerPoint, Excel and OneNote in order to advance to the next level. Hear how the game was conceived, how the team responded to critical user feedback from the original version to "make it more like a game," and core takeaways as it relates to building a game into productivity software.

 

IBM Research explores opportunities for game developers seeking to make a new breed of game experiences ready for corporations. Not only will we explore how we see the overall landscape evolving, but using examples from two experimental games developed for accessible browser-based technologies we will document a specific case using games to improve the uptake of a new social network application for collaboration and planning.

 

Baydin is changing the way you feel about email. Hear how a day spent avoiding email (and playing Total War instead!) turned into the spark that lead to a game that helps people helps you get to the bottom of their own email dungeon. By using subtler, more abstract game experiences that supplant points and badges as the primary tools The Email Game has become one of the fastest-growing mail clients of the decade.

GDC 2012

Ian Bogost

Georgia Institute of Technology

Li-Te Cheng

IBM

Jennifer Michelstein

Microsoft Office Labs

Alexander Moore

Baydin, Inc.

free content

Game IT Summit

Other


UBM Tech