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Session Name Existential Crisis: Do We Really Need AI?
Speaker(s) Kevin Dill, David "Rez" Graham, Chris Jurney, Daniel Kline, Steve Rabin
Company Name(s) Lockheed Martin Global Training & Logistics, Electronic Arts (Sims Division), Double Fine Productions, Maxis, Nintendo of America
Track / Format AI Summit
Overview

It's easy for AI programmers to look at games and say, "I would have added this" or "they should have fixed that". However, simply asserting that a game could have had better AI only addresses one issue. There are always other factors to consider. How much would it have cost? What were the schedule pressures? And frankly, where does AI fit in the overall vision for the game? Are there even some games that *gasp* don't need better AI? This panel will explore these questions and provide some perspective into where AI fits in this vast universe of game development.

GDC 2012

Kevin Dill

Lockheed Martin Global Training & Logistics

David "Rez" Graham

Electronic Arts (Sims Division)

Chris Jurney

Double Fine Productions

Daniel Kline

Maxis

Steve Rabin

Nintendo of America

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AI Summit

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