You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Vault, Slide, Mantle: Building Brink's SMART System
Speaker(s) Arne Olav Hallingstad
Company Name(s) Splash Damage
Track / Format Programming
Overview

This talk presents a detailed programmer-oriented overview of the freedom of movement implementation in Brink's single and multiplayer modes from initial prototype to the shipping-quality implementation three years later. We will go into detail on how generating a list of all freedom of movement possibilities via an analysis of the world geometry in a precomputation phase can drastically reduce run-time cost as well as avoid the need for manually placed hint objects by level designers. We will also look at our lightweight run-time implementation for real-time ledge detection, ensuring the player enters the correct physics states and correctly connects with world geometry.

GDC 2012

Arne Olav Hallingstad

Splash Damage

free content

Programming

Programming


UBM Tech