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Session Name Audio Boot Camp
Speaker(s) John Byrd, Mike Caviezel, Jason Graves, Alistair Hirst, Sergio Pimentel, Bernard Rodrigue, Scott Selfon, Martin Stig Andersen, Garry Taylor
Company Name(s) Gigantic Software, Microsoft, Jason Graves Music, Inc., Omni Audio, Nimrod Productions, Audiokinetic, Microsoft Corporation, Playdead, Sony Computer Entertainment Europe
Track / Format Audio
Overview

Audio for games and other interactive entertainment has grown far beyond simple mash-ups of technical concepts with linear audio design techniques. Today's games require responsive and dynamic musical scores; ambiences, sound effects and dialog that respond to player actions; immersive and accurate player-surrounding soundscapes; not to mention AI driven dynamic control of the overall mix.

The Audio Boot Camp offers an introduction to the wide array of topics that comprise the burgeoning game audio industry. Topics will cover technical, aesthetic, logistical, and business-oriented topics for the new interactive entertainment audio content creator. Focus this year in particular will be on dealing with the complexities of developing for such a range of devices, as well as non-traditional (and thus more divergent from linear media aesthetics) mobile, web, and social media (and making a living doing it). We'll strike a balance between sound design, interactive scoring, dialogue, production, direction, tools, etc.

 

Agenda

 

10:00-10:10am- Welcome Remarks

Speakers: Garry Taylor (Audio Director, Sony Computer Entertainment Europe) and Scott Selfon (Development Lead, Microsoft Advanced Technology Group)

 

10:10-11:00am- Audio Design and Implementation - Two Sides of the Same Coin

Speaker: Martin Stig Andersen (Playdead)

 

11:00-11:15am- Break

 

11:15am -12:15pm– Game Music 101

Speaker: Jason Graves (Founder, Jason Graves Music, Inc)

 

12:15-1:45pm- Lunchtime Surgeries in Room 3024, West Hall, 3rd Fl

Speakers: Garry Taylor (Audio Director, Sony Computer Entertainment Europe), Scott Selfon (Development Lead, Microsoft Advanced Technology Group), Jason Graves (Founder, Jason Graves Music), Martin Stig Andersen (Playdead), Mike Caviezel (Audio Director, Microsoft Game Studios), John Byrd (Gigantic Software), Bernard Rodrigue (Audiokinetic), Alistair Hirst (Omni Audio) and Sergio Pimentel (Nimrod Productions)

 

1:45-2:45pm- Sound Design for Games

Speaker: Mike Caviezel (Microsoft Game Studios)

 

2:45-3:00pm- Break

 

3:00-4:00pm- Psychoacoustic Real-Time Mixing: Seven Secrets You Need To Know

Speaker: John Byrd (Gigantic Software)

 

4:00-4:20pm- Break

 

4:20-5:05pm-  Automated Audio Testing

Speaker: Bernard Rodrigue (Audiokinetic)

 

5:05-5:35pm- Intelligent implementation – Keeping the Program Lead off Your Back

Speaker: Alistair Hirst (Omni Audio)

 

5:35-6:05pm Business and Legal Issues

Speaker: Sergio Pimentel (Nimrod Productions)

 

6:05-6:15pm- Wrap-Up

Speakers: Garry Taylor (Audio Director, Sony Computer Entertainment Europe) and Scott Selfon (Development Lead, Microsoft Advanced Technology Group)

GDC 2012

John Byrd

Gigantic Software

Mike Caviezel

Microsoft

Jason Graves

Jason Graves Music, Inc.

Alistair Hirst

Omni Audio

Sergio Pimentel

Nimrod Productions

Bernard Rodrigue

Audiokinetic

Scott Selfon

Microsoft Corporation

Martin Stig Andersen

Playdead

Garry Taylor

Sony Computer Entertainment Europe

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