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Session Name Collision Detection in Pac-Man Ghost Zone: Collision Techniques in a 3D Environment for Man and Camera
Speaker(s) , Gilbert Colgate
Company Name(s) ,
Track / Format Programming
Overview This session focuses on the use of mathematics and programming techniques for characters who need to bounce, jump, get smashed, and slide into various random surfaces. Other problems addressed include a mathematical and game design issue of a character who may be hidden from the camera by obstacles, or may shove the camera up against a wall. Intended for programmers working on 3D action titles.

GDC 1998

Gilbert Colgate

free content

Programming

Programming


UBM Tech