| Session Name | Collision Detection in Pac-Man Ghost Zone: Collision Techniques in a 3D Environment for Man and Camera |
| Speaker(s) | Gilbert Colgate, |
| Company Name(s) | , |
| Track / Format | Plenaries |
| Overview | This session focuses on the use of mathematics and programming techniques for characters who need to bounce, jump, get smashed, and slide into various random surfaces. Other problems addressed include a mathematical and game design issue of a character who may be hidden from the camera by obstacles, or may shove the camera up against a wall. Intended for programmers working on 3D action titles. |