Session Name: | Collision Detection in Pac-Man Ghost Zone: Collision Techniques in a 3D Environment for Man and Camera |
Speaker(s): | , Gilbert Colgate |
Company Name(s): | , |
Track / Format: | Programming |
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Overview: | This session focuses on the use of mathematics and programming techniques for characters who need to bounce, jump, get smashed, and slide into various random surfaces. Other problems addressed include a mathematical and game design issue of a character who may be hidden from the camera by obstacles, or may shove the camera up against a wall. Intended for programmers working on 3D action titles. |