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Session Name Advanced Visual Effects with DirectX 11
Speaker(s) Cem Cebenoyan, Matthijs De Smedt, Bryan Dudash, Karl Hillesland, Timothy Lottes, John McDonald, Jay McKee, Tobias Persson, Matt Sandy, Jon Story, Nicolas Thibieroz
Company Name(s) NVIDIA, Nixxes Software, NVIDIA, AMD, NVIDIA, NVIDIA Corp., AMD, BitSquid, Microsoft, AMD, AMD
Track / Format Programming
Overview

Brought to you with the collaboration of the industry's leading hardware and software vendors, this day-long tutorial provides an in-depth look at the Direct3D(R) technologies in DirectX(R) 11 and how they can be applied to cutting-edge PC game graphics for GPUs and APUs. This year we focus exclusively on DirectX 11, examining a variety of special effects which illustrate its use in real game content. This will include detailed presentations from AMD and NVIDIA's demo and developer support teams as well as some of the top game developers who ship real games into the marketplace. In addition to illustrating the details of rendering advanced real-time visual effects, this tutorial will cover a series of vendor-neutral optimizations that developers need to keep in mind when designing their engines and shaders.

 

AGENDA

 

10:00-10:10am- Welcome Remarks

Speaker: Cem Cebenoyan (NVIDIA)

 

10:10-10:55am- Augmenting the PC Graphics of Deus Ex: Human Revolution using DirectX 11 Technology

Speakers: Matthijs De Smedt (Nixxes)

 

11:05-11:50am- Using GPUView to Understand your DirectX 11 Game

Speaker: Jon Story (AMD)

 

12:00-1:30pm- Lunch Break

 

1:30-2PM- Practical Particle Lighting

Speaker: Tobias Persson (BitSquid)

 

2:10-2:40pm- What’s Coming in DirectX 11.1?

Speaker: Matt Sandy (Microsoft)

 

2:50-3:20pm- Don’t Throw it All Away – Managing Buffers Efficiently

Speaker: John McDonald (NVIDIA)

 

3:30-4:15pm- More Realistic Real-Time: Film-like Post-Processing and Rendering Techniques

Speaker: Timothy Lottes (NVIDIA)

 

4:20-4:40pm- Coffee Break

 

4:40-5:40pm The Technology Behind AMD’s Demos

Speakers: Karl Hillesland (AMD) and Jay McKee (AMD)

 

5:50-6:20pm- My Tessellation has Cracks! (and Solutions to Other Common Tessellation Problems

Speaker: Bryan Dudash (NVIDIA)

GDC 2012

Cem Cebenoyan

NVIDIA

Matthijs De Smedt

Nixxes Software

Bryan Dudash

NVIDIA

Karl Hillesland

AMD

Timothy Lottes

NVIDIA

John McDonald

NVIDIA Corp.

Jay McKee

AMD

Tobias Persson

BitSquid

Matt Sandy

Microsoft

Jon Story

AMD

Nicolas Thibieroz

AMD

free content

Programming

Programming


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