You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Bringing Dead Trigger into Life
Speaker(s): Petr Benysek, Marek Rabas
Company Name(s): Madfinger Games, Madfinger Games
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Petr and Marek, friends and colleagues at Czech indie game developer Madfinger Games, approach this topic as an overall conclusion of development and management of the most recent game by Madfinger Games - Dead Trigger, appreciated especially because of its graphics quality. This session will take a step-by-step approach to describing how to develop such a game- beginning with early plans all the way through to cooperation with Unity or 3rd-party plugins. This includes talking about technology that the team used from previous projects (GOAP, player and weapon base, effects, pipelines), describing the evolution of design, story & generic gameplay and making AI behaviors, game flow and optimizations. Lastly, Marek will explain the decision making process when having to choose between freemium and paymium formats and share comments on the use of new technologies (NES, IAP, Cloud, shaders, limb dismemberment, social, GUI, tools and Unity extensions).

GDC Europe 2012

Petr Benysek

Madfinger Games

Marek Rabas

Madfinger Games

free content

Programming

Programming