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Session Name Animal Days Post-Mortem: Developing a City-Building Game That's Ready for Quick Content-Iteration
Speaker(s) Hiroyuki Haga
Company Name(s) GREE
Track / Format Game Design
Overview A key part of developing social games for mobile devices is the rapid iteration of content. This session shares several lessons drawn from the development of city-building social game Animal Days to help maximize the quick iteration of content, and explains how this rapid iteration affects various development processes including game design, pre-production, content-pipeline, scrum, development, QA and operations. The session will also cover how the GREE platform assisted in the development of social features in Animal Days.

GDC Europe 2012

Hiroyuki Haga

GREE

free content

Game Design

Design


UBM Tech