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The Number One Educational Resource for the Game Industry

Session Name: Forward Rendering Pipeline for Modern GPUs
Speaker(s): Takahiro Harada, Jay McKee
Company Name(s): AMD, AMD
Track / Format: Programming
Overview:

This talk first presents Forward+, a forward rendering pipeline which allows for scenes with the same number of lights expected from a modern deferred renderer (on the order of thousands). Forward+ retains all the benefits of traditional forward rendering while eliminating all the downsides found with deferred rendering. After talking about the rendering pipeline, performance comparisons to deferred lighting will be shown to clarify the performance advantages. We then talk about another advantage of the pipeline: freedom to use arbitrarily complex materials and lighting models by showing a real-world example of how Forward+ is used in an AMD's Leo demo in which many lights and physically-based materials are used.

GDC Europe 2012

Takahiro Harada

AMD

Jay McKee

AMD

free content

Programming

Programming