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Session Name A 4 Hour Story in 400 Simple Steps: Fallout DLC
Speaker(s) Chris Avellone
Company Name(s) Obsidian Entertainment
Track / Format Game Narrative Summit
Overview Using Fallout: New Vegas DLC's Dead Money as a test case, creative director Chris Avellone runs through the process in creating a small RPG game narrative from pitch to completion, detailing all the tasks along the way: Pitch docs, narrative standards docs, thematic design, maps and level layouts, bug fixing and more until your game story is finally in a player's hands. Focus and questions include specific studio tools and techniques: story flowchart creation, building emotional vistas, script proofing, and text editing and lockdown sessions.

GDC Online 2012

Chris Avellone

Obsidian Entertainment

free content

Game Narrative Summit

Game Narrative

UBM Tech