You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name How Sony Online Entertainment Optimizes Player Relationship Management with Predictive Analytics
Speaker(s) Nick Lim
Company Name(s) Sonamine
Track / Format Customer Experience
Overview When will the acquisition spree stop? Are you spending marketing dollars to acquire players but not to engage or monetize them? Free to play game developers can no longer afford to "acquire-and-forget". The next frontier in free-to-play monetization is using player relationship management (PRM) to manage active players, lengthen player lifecycles, accelerate first conversions and increase overall player spend. Come learn how the Sony Online Entertainment PRM team segments their players and creates personalized experiences for their players. Lessons from applying predictive segments, in-game promotions and A-B testing will be discussed.

GDC Online 2012

Nick Lim


free content

Customer Experience

Business & Marketing

UBM Tech