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Session Name In the Shadow of Greatness - Sequels and Reboots Deconstructed
Speaker(s) Tom Abernathy, Chris Avellone, Mary DeMarle, Ivan Mulkeen, Raphael Van Lierop
Company Name(s) Microsoft Studios, Obsidian Entertainment, Eidos Montreal, Eidos Montreal, HELM Studio
Track / Format Game Narrative Summit
Overview In the era of reboots and trilogies, what are the challenges that a development team faces when it comes to how they treat beloved game IP's? This session will bring together developers from various studios who have all had their hand involved in recreating or reigniting projects that have previously struck gold. Special consideration will be given to how to follow up a successful or beloved story, including how to do right by the existing fans, while attracting the ever important larger fan-base - and how you overcome the preconception that one must play the prequel before playing the sequels.

GDC Online 2012

Tom Abernathy

Microsoft Studios

Chris Avellone

Obsidian Entertainment

Mary DeMarle

Eidos Montreal

Ivan Mulkeen

Eidos Montreal

Raphael Van Lierop

HELM Studio

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