| Session Name | Guild Wars 2: Programming the Next Generation Online World |
| Speaker(s) | Cameron Dunn |
| Company Name(s) | ArenaNet |
| Track / Format | Programming |
| Overview | During this session we'll discuss some of the key technical challenges we encountered while developing Guild Wars 2. All modern MMOs uses an enormous range of technologies - from the server backend, to the client graphics engine, to the web hosting infrastructure. The gameplay innovations of Guild Wars 2 - dynamic events, World vs. World, and our agile combat system - come with their own unique technology demands, which we'll discuss. We'll also talk about Guild Wars 2's patching system, which allows us to roll out new builds in a matter of minutes without requiring downtime. |