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Session Name Guild Wars 2: Programming the Next Generation Online World
Speaker(s) Cameron Dunn
Company Name(s) ArenaNet
Track / Format Programming
Overview During this session we'll discuss some of the key technical challenges we encountered while developing Guild Wars 2. All modern MMOs uses an enormous range of technologies - from the server backend, to the client graphics engine, to the web hosting infrastructure. The gameplay innovations of Guild Wars 2 - dynamic events, World vs. World, and our agile combat system - come with their own unique technology demands, which we'll discuss. We'll also talk about Guild Wars 2's patching system, which allows us to roll out new builds in a matter of minutes without requiring downtime.

GDC Online 2012

Cameron Dunn

ArenaNet

free content

Programming

Programming



UBM Tech