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Session Name Animation Bootcamp: Giving Purpose to First-Person Animation
Speaker(s) Ryan Duffin
Company Name(s) EA/Danger Close
Track / Format Visual Arts
Overview First person games have been around for decades and aren't going anywhere anytime soon! Arguably, no perspective is better to immerse a player in your world but how can you make your character feel like more than a camera on a stick , immersing them in their environment without sacrificing responsive player controls or making them vomit from motion sickness? This talk will focus on the particular animation needs of hands, bodies and weapons to better immerse your player in their avatar.

10-10:15am - Intro - Mike Jungbluth (Zenimax Online), Tim Borrelli (5th Cell) and Nate Walpole (Independent)
10:15-11:15am - Making an Audience Believe - Jalil Sadool (Dreamworks)
11:15am-12:15pm - It's Alive! Developing Animal/Creature Movement - Amy Drobeck (WB Games)
12:15-1:30pm - Lunch
1:30-2:30pm - How to Get the Most Out of Your Mocap - Simon Unger (Independent)
2:30-3:30pm - Animating the 3rd Assassin - Jonathan Cooper (Ubisoft Montreal)
3:30-4:30pm - Giving Purpose to 1st Person Animation - Ryan Duffin (EA/Danger Close)
4:30-4:45pm - Break
4:45-5:45pm - Designing A Performance - Ed Hooks (Acting for Animators) & Mike Jungbluth (Zenimax Online)
5:45-6:15pm - Q & A Roundtable - Tim Borrelli (5th Cell)

GDC 2013

Ryan Duffin

EA/Danger Close

free content

Visual Arts

Visual Arts

UBM Tech