You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Physics for Game Programmers: The Separating Axis Test between Convex Polyhedra
Speaker(s): Dirk Gregorius
Company Name(s): Valve
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Game physics engines are used to create games like Angry Birds, Half-Life, Tomb Raider, Red Faction, MotorStorm, Limbo, and Diablo 3. Games would be far less compelling without the realistic physics simulation that engages the player's intuition and stimulates their motion awareness. Physics has become a staple of the modern gaming tradition as we try to re-create and re-interpret the world around us. The Physics for Programmers tutorial brings together speakers from Blizzard, Dtecta, Havok, NVIDIA, Sony, and Valve. Topics include collision detection, continuous simulation, constraint solvers, and demos. The focus is on rigid body physics and real-time simulation in games. There will be a mix of introductory topics, recent algorithms, and practical tips. Time is reserved for Q&A.

10-10:10am - Welcome Remarks - Erin Catto (Blizzard Entertainment)
10:10-11am - The Separating Axis Test - Dirk Gregorius (Valve)
11:10am-12pm - Continuous Collision - Erin Catto (Blizzard Entertainment)
12-1:30pm - Lunch
1:30-2:20pm - Spatial Data Structures - Gino van den Bergen (Dtecta)
2:30-3:20pm - Iterative Rigid Body Solvers - Richard Tonge (NVIDIA)
3:30-4:20pm - Stop my Constraints from Blowing Up! - Oliver Strunk (Havok)
4:30-4:40pm - Coffee Break
4:50-5:40pm - Virtual Go - Glenn Fiedler (Sony Santa Monica)
5:50-6pm - Open Q&A and Closing Remarks

GDC 2013

Dirk Gregorius

Valve

free content

Programming

Programming