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Session Name Rendering Tricks in Dead Space 3
Speaker(s) Dmitry Andreev
Company Name(s) Visceral Games / EA
Track / Format Visual Arts
Overview This session presents some of the rendering techniques of Dead Space 3. We will show our unique empirical method of development, by starting from real-life reference imagery and experimenting using both an artistic and an engineering approach. The primary technique covered is rendering of planar glossy reflections. We will also cover various tricks inspired by the idea of importance sampling, which increase the visual fidelity and performance of in-game effects like ambient occlusion, depth of field and subsurface scattering.

GDC 2013

Dmitry Andreev

Visceral Games / EA

free content

Visual Arts

Visual Arts

UBM Tech