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Session Name Guidelines for Great Mobile Games for Kids
Speaker(s) Carla Fisher
Company Name(s) No Crusts Interactive
Track / Format Design
Overview This session builds on the foundation established in past Little Hands, Foul Moods, and Runny Noses sessions. Children have unique intellectual and physical needs, which designers must take into account in order to create engaging gaming experiences. This session provides development guidelines for mobile game design for children (ages 0 to 12), with particular emphasis on developmental milestones, usability, and interaction design findings that are relevant to game developers. Findings are grounded in industry and academic research.

GDC 2013

Carla Fisher

No Crusts Interactive

free content

Design

Design


UBM Tech