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Session Name Eliminating Texture Waste: Borderless Realtime Ptex
Speaker(s) John McDonald
Company Name(s) NVIDIA
Track / Format Visual Arts
Overview In this session, John McDonald will demonstrate a new, border-free technique for rendering Ptex datasets in real-time, on any OpenGL 4 (or Direct3D 11) capable consumer hardware. By jettisoning borders, the memory overhead of this method has even dropped below those of standard texture mapping. Session attendees will see a live Ptex demo running on commonly available consumer hardware. They will dive with John, deep into the guts of a complete, working OpenGL implementation.

GDC 2013

John McDonald


free content

Visual Arts

Visual Arts

UBM Tech