Creating a game is an eventful journey. Even with the most qualified team, lots of bugs are created. In order for the trip to be as smooth as possible, an efficient issue reporting system is paramount. This talk gives an overview of the platform and workflow that many Ubisoft teams rely on during development. Thanks to automatic bug reports, smart bug assignation, daily bug criticality, and version stability reports, any hour not spent managing bugs, whether they are crashes, asserts, display glitches, or bad assets, can be used to create a great game.