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The Number One Educational Resource for the Game Industry

Session Name: GDC Microtalks: One Hour, Ten Talks, A Bazillion Design Ideas
Speaker(s): Leigh Alexander, Anna Anthropy, Tom Bissell, Ben Cerveny, George Fan, Carla Fisher, Manveer Heir, Richard Lemarchand, Mare Sheppard, Kim Swift
Company Name(s): Gamasutra, Auntie Pixelante, Freelance, Bloom, Independent, No Crusts Interactive, BioWare Montreal, School of Cinematic Arts, University of Southern California, Metanet Software Inc., Airtight Games
Track / Format: Design

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Overview: The GDC Microtalks session returns with more short talks packed with gigantic concepts, presented by a bevy of distinctive voices from the world of games and play. The Microtalk concept is game-like and simple: each of the session's ten speakers gets 20 slides, each of which will be displayed for exactly 16 seconds before automatically advancing. That gives each speaker five minutes and 20 seconds to talk about things that they might not otherwise get to discuss on stage at GDC. Join anna anthropy, Ben Cerveny, Carla Fisher, George Fan, Kim Swift, Leigh Alexander, Manveer Heir, Mare Sheppard and Tom Bissell, along with curator and host Richard Lemarchand, for an hour of scintillating ideas about the past, present and future of play. What will you be talking about after this year's session?

GDC 2013

Leigh Alexander

Gamasutra

Anna Anthropy

Auntie Pixelante

Tom Bissell

Freelance

Ben Cerveny

Bloom

George Fan

Independent

Carla Fisher

No Crusts Interactive

Manveer Heir

BioWare Montreal

Richard Lemarchand

School of Cinematic Arts, University of Southern California

Mare Sheppard

Metanet Software Inc.

Kim Swift

Airtight Games

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