You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Creating the AI for the Living, Breathing World of Hitman: Absolution
Speaker(s): Maurizio De Pascale, Mika Vehkala
Company Name(s): IO Interactive A/S, IO Interactive A/S
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Hitman: Absolution is a third-person assassination game, where action and stealth are treated as equal citizens, granting the player total freedom in the way missions are tackled. Its gameplay is a combination of voyeurism, social stealth, action stealth, and tactical combat. All these styles, as well as the transitions between them, must be challenging and fun to play. This requires an AI that adapts to multiple situations and reacts to the player's actions in a believable way. This presentation explains the rationale behind design choices, and provides detailed information about the implementation of the multiple software layers driving AI and NPC animation in Hitman: Absolution.

GDC 2013

Maurizio De Pascale

IO Interactive A/S

Mika Vehkala

IO Interactive A/S

free content

Programming

Programming