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Session Name Ten Principles for Good Level Design
Speaker(s) Dan Taylor
Company Name(s) Square Enix Montreal
Track / Format Visual Arts
Overview A Ramsian-style breakdown of how to create world-class levels, which distills the art and science of level design down to a concentrated set of fundamental principles for innovation, engagement, and immersion.

GDC 2013

Dan Taylor

Square Enix Montreal

free content

Visual Arts

Visual Arts

UBM Tech