You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name Game Theft! What Game Makers Need to Know About Copyrights
Speaker(s) Douglas Robbins
Company Name(s) Wood Robbins LLP
Track / Format Design
Overview While the famous FBI warnings at the beginning of every DVD tell us that any kind of unauthorized copying is a violation of federal copyright law, the truth is far more nuanced. In fact, copyright only protects against some kinds of copying under certain sorts of conditions. This lecture will discuss the top five ways in which coders and game creators are allowed to lawfully borrow, copy, and steal from other works in the culture. We will look at three recently decided cases involving Tetris, God of War, and the battle between the Java and Android platforms.

GDC 2013

Douglas Robbins

Wood Robbins LLP

free content



UBM Tech