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Session Name Loading Based on Imperfect Data
Speaker(s) Andreas Fredriksson
Company Name(s) Insomniac Games
Track / Format Programming
Overview This session will describe the data loading infrastructure in Insomniac Games' new engine, which powers the game Fuse. The talk will go into detail on how Insomniac Games evolved their management of source, and built asset files to achieve fast loading times from optical media without sacrificing iteration speed in their tools. The talk will also present a novel disc layout approach for file duplication using brute-force GPU computing power to compute the final layout.

GDC 2013

Andreas Fredriksson

Insomniac Games

free content



UBM Tech