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Session Name Taking the Leap from Student to Studio: The Story About Making FRACT
Speaker(s) Richard Flanagan
Company Name(s) Phosfiend Systems
Track / Format Independent Games Summit
Overview Winning the IGF for Best Student Game was a dream come true - but then what? This talk details the ups and downs, circuitous paths, and the lessons learned along the way while developing the student game FRACT into a commercial release. Learning on the job is challenging enough, and the talk shares what happens when life throws something unexpected your way. It discusses the reality of taking risks, running an indie studio out of your home with a pregnant wife as your producer, and putting out your first game in the midst of juggling big decisions, deadlines, and diapers.

GDC 2013

Richard Flanagan

Phosfiend Systems

free content

Independent Games Summit

Independent Games


UBM Tech