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Session Name How We Created Mark of the Ninja Without (Totally) Losing Our Minds
Speaker(s) Jeff Agala, Jamie Cheng
Company Name(s) Klei Entertainment, Klei Entertainment
Track / Format Independent Games Summit
Overview Mark of the Ninja was, without question, Klei Entertainment's most ambitious game. Art, technology, design, and audio domains were challenged in ways they had never been challenged before. We managed to build the game in 16 months, without significant overtime, to a level of quality we're immensely proud of. Creative director Jeff Agala will discuss how the team grew and arose to meet these challenges, delivered a great game, and did it without destroying themselves.

GDC 2013

Jeff Agala

Klei Entertainment

Jamie Cheng

Klei Entertainment

free content

Independent Games Summit

Independent Games

UBM Tech