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Session Name Balancing Act: Narrative and Mission Design in Assassin's Creed III
Speaker(s) Philippe Bergeron, Corey May
Company Name(s) Ubisoft, Ubisoft Montreal
Track / Format Game Narrative Summit
Overview In this talk, Corey May (lead writer) and Philippe Bergeron (mission director) will chart the evolution of narrative design across the Assassin's Creed franchise. From initial concept to final interaction, they will walk attendees through the team's narrative and design pipelines, highlighting the various tools and processes they've developed over the years. In addition, they will explore the ways in which their collaboration has evolved over the course of the franchise's life.

GDC 2013

Philippe Bergeron

Ubisoft

Corey May

Ubisoft Montreal

free content

Game Narrative Summit

Game Narrative


UBM Tech