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Session Name The 3 Most Important Ingredients to Making Great Games: Motivation, Motivation, and Motivation!
Speaker(s) Ben Cousins, Rod Fergusson, Laura Fryer, Dave Ranyard, Siobhan Reddy, Greg Rice, Dominic Robilliard
Company Name(s) Scattered Entertainment, Irrational Games, Epic Games Seattle, SCE London Studio, Media Molecule, Double Fine Productions, Lucas Arts
Track / Format Production
Overview Motivating your staff is never a simple task, maybe everyone is super busy (we are making games after all), and there's simply no time to organize and execute those warm and fluffy team trips to the art museum or a night out on the town. Maybe you're reinventing your studio and there's time but no money. A lack of team motivation can have a catastrophic effect on your game! And of course, no two studios are alike - what works well for your team may have the opposite effect on another. The list of factors that come into play when considering team motivation is practically endless: communication, messaging, company profile, personalities, and of course deadlines, deadlines, and more deadlines. This panel of industry experts takes a look at different strategies and techniques to keep staff motivated. From AAA "big" teams to small agile app devs, you should leave with a veritable smorgasbord of ideas to help when you get back to your team.

GDC 2013

Ben Cousins

Scattered Entertainment

Rod Fergusson

Irrational Games

Laura Fryer

Epic Games Seattle

Dave Ranyard

SCE London Studio

Siobhan Reddy

Media Molecule

Greg Rice

Double Fine Productions

Dominic Robilliard

Lucas Arts

free content

Production

Production


UBM Tech