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Session Name Gamification in Software Testing and QA
Speaker(s) Robert Hoischen
Company Name(s) Camshaft Software
Track / Format Production
Overview Early milestone-build release models are becoming ever more popular and community engagement during game development itself is, potentially, a very valuable developer resource. Current models for closed alpha or beta testing are not very productive, and are often plagued with many passive participants. This talk focuses on a new, innovative, community-based testing/QA method named POMMS (Project-Oriented Modular Motivational System), which uses elements of gamification to maximize the productivity of community-based testing. The system's design, setup, flow, rules, advantages and pitfalls are discussed on the basis of ~1 year of experience running and tweaking the system in game production.

GDC Europe 2013

Robert Hoischen

Camshaft Software

free content

Production

Production


UBM Tech