You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Turning Doodle Train's Failure into Rail Maze's Success
Speaker(s) Andrei Gradinari
Company Name(s) Spooky House Studios
Track / Format Smartphone & Tablet Games Summit
Overview This session will go through Spooky House Studios' bumpy ride with its iPhone hit game Rail Maze. First released as Doodle Train, the game was well received by the players, but didn't turn out to be a market success. After analyzing and fixing its flaws, and going through a major rebranding, the game was re-released as Rail Maze. Almost instantly, the game went to the top of Free App charts all over the world and got 5 million downloads in the first month. This session will go through what we did wrong with the Doodle Train, and how we fixed it in Rail Maze and succeeded.

GDC Europe 2013

Andrei Gradinari

Spooky House Studios

free content

Smartphone & Tablet Games Summit

Smartphone / Tablet Games


UBM Tech