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Session Name Syncing Success - Managing Online/Offline Game States Across Devices
Speaker(s) Dave Geurts, Colter Haycock
Company Name(s) Smart Bomb Interactive, Smart Bomb Interactive
Track / Format Smartphone & Tablet Games
Overview Saving players' game states across multiple devices can be tricky, especially if you allow offline play. Many games make the user choose between states when play is detected on a different device. Users can easily make mistakes that erase hours of progress. While developing Tunnel Town, we hit upon an elegant solution that can help you deliver a more polished user experience without the hassle of complicated code. The average profitable lifetime of a mobile game is six months. Learn how to architect your servers so they can be reused for multiple projects with a simple approach that scales easily.

GDC Next 2013

Dave Geurts

Smart Bomb Interactive

Colter Haycock

Smart Bomb Interactive

free content

Smartphone & Tablet Games

Smartphone / Tablet Games

UBM Tech