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Session Name Game of Thrones Ascent: Creating an Engaging Social Game Through Story
Speaker(s) Tim Crosby, Jon Radoff
Company Name(s) Disruptor Beam, Disruptor Beam
Track / Format Independent Games
Overview Jon Radoff and Tim Crosby of Disruptor Beam discuss what it takes to create a successful free-to-play social and soon to be mobile game based on a popular IP. The talk specifically focuses on the content creation process for their story-driven social game, Game of Thrones Ascent. Through diagrams, Jon and Tim explain the studio's narrative development process and what went into creating IP-based storylines vs. original content, leading to a highly engaging game experience with low player acquisition costs. The talk emphasizes the importance of a strong IP holder relationship, along with frequent content updates in IP-based games.

GDC Next 2013

Tim Crosby

Disruptor Beam

Jon Radoff

Disruptor Beam

free content

Independent Games

Independent Games


UBM Tech