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Session Name Engine Postmortem of inFAMOUS: Second Son
Speaker(s) Adrian Bentley
Company Name(s) Sucker Punch Productions
Track / Format Programming
Overview Have you ever wanted to make an urban open world super hero game? Push boundaries on emotive cutscenes? Render awesome particle effects? Or maybe you just want to make your game really cool on the PS4? In this talk, we'll describe how Sucker Punch designed the inFAMOUS Second Son engine to take advantage of the power of the PS4. We'll cover our threading approach, its pros and cons, how we made content easier to tweak and create, and how we utilized compute and the PS4's GPU to achieve new levels of visual fidelity.

GDC 2014

Adrian Bentley

Sucker Punch Productions

free content

Programming

Programming


UBM Tech