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Session Name Platform Play - The Mobile Challenge of Halo: Spartan Assault
Speaker(s) Paul Lipson
Company Name(s) Microsoft Studios
Track / Format Audio
Overview Creating a new Halo experience that spans an entire device ecosystem was a critical challenge for one of Microsoft's premier Xbox properties. Halo: Spartan Assault was Microsoft Studios and 343 Industries' bold move to expand the Halo universe to screens of all sizes - from Windows 8 Phone to Xbox One. Creating new and compelling audio IP meant overcoming a myriad of challenges along the way, and executing on a winning strategy for each platform. Microsoft Studios and Halo publishing audio director Paul Lipson will take attendees on a guided tour of the strategies, tactics, technology and creative techniques used to transition the classic FPS experience into a top down, dual stick shooter for Windows 8 PCs, tablets, phones, Xbox 360 and Xbox One. Topics will include loudness standards, content tweaks and listener considerations, top down vs. fps conversion, platform challenges and a host of leanings around transitioning big console IP to an entire device ecosystem.

GDC 2014

Paul Lipson

Microsoft Studios

free content

Audio

Audio

Production

Production


UBM Tech