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Session Name AAA Mobile Games Development: Challenges
Speaker(s) Romain Sididris
Company Name(s) Gameloft
Track / Format Smartphone & Tablet Games Summit
Overview More and more frequently, new mobile devices are compared to their console counterparts from previous generations. While we can get some visually advanced AAA mobile games, the truth in terms of performance comparison is bit more drastic. This session will detail key points of differences between desktop and mobile through benchmarks, in order to highlight bottlenecks and share real-life scenarios and tools created during the development of AAA mobile games (Asphalt 8, Modern Combat 5, Brothers in Arms 3), to bring AAA graphics to mobile devices in terms of CPU , GPU and memory optimizations.

GDC 2014

Romain Sididris

Gameloft

free content

Smartphone & Tablet Games Summit

Smartphone / Tablet Games


UBM Tech