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Session Name Making Every Crash Count: Effective Mobile Game Testing
Speaker(s) Sean Robertson, Dave Santoro
Company Name(s) Google, Google
Track / Format QA Summit
Overview Many game developers see testing as a tradeoff: teams spend time and resources to get a higher quality product with fewer bugs. The Google Play Games team learned the hard way that testing techniques such as automation, layered testing and rapid iteration are essential for releasing solid gaming features on a tight schedule. In this talk, we will show how incorporating these tools up front will not only improve product quality, but also increase your development velocity - while making feature development safer and easier for your entire team.

GDC 2014

Sean Robertson

Google

Dave Santoro

Google

free content

QA Summit

Localization / QA


UBM Tech