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Session Name Don't Starve: Creating Community Around an Antisocial Game
Speaker(s) Kevin Forbes
Company Name(s) Klei Entertainment
Track / Format Design
Overview In early 2011, Klei Entertainment started development on a new IP game called Don't Starve. Having worked successfully with traditional publishers for our previous console titles, we decided to experiment with a different approach. Don't Starve is an uncompromising survival game, whereby players are thrown into the wilderness and left to fend for themselves, without any instruction. Through a rapid development process that was tightly bound to community building, Don't Starve went from a 16-hour game jam to a million-unit success. This talk recounts the game's development, from its concept to eventual success, describing its unlikely rise, and sharing both learnings and data around community engagement.

GDC 2014

Kevin Forbes

Klei Entertainment

free content

Design

Design


UBM Tech