You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Level Design in a Day: Decisions That Matter - Meaningful Choice in Game and Level Design
Speaker(s) Matthias Worch
Company Name(s) 2K Games
Track / Format Production
Overview Why is a game "a series of interesting decisions"? What is "orthogonal unit differentiation" and why is it important? Meaningful choice is one of the staples of good and compelling game design, but as a concept it is still poorly understood and has rarely been explored in detail. This is especially true for the discipline of level design. This talk takes a deeper look at choice in games: why it is important, how it ties into the psychological underpinnings of why we play games, and how it connects to other fundamental concepts of game design like the space of possibility, motivation, player agency and the actual level design of a game.

GDC 2014

Matthias Worch

2K Games

free content

Production

Production


UBM Tech