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Session Name:

Animation Bootcamp: An Indie Approach to Procedural Animation

Overview:

Find out how to use simple procedural techniques to achieve interactive and fluid animations using very few key frames, with examples from indie games like Overgrowth, Receiver and Black Shades. What exactly is the difference between a playable character and a vehicle?

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  • GDC 2014
  • David Rosen
  • Wolfire Games
  • free content
  • Visual Arts
  • Visual Arts