You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Advanced Visual Effects with DirectX 11: Real Virtual Texturing - Taking Advantage of DirectX 11.2 Tiled Resources
Speaker(s) Cem Cebenoyan
Company Name(s) NVIDIA
Track / Format Programming
Overview One of the most exciting features of DirectX 11.2 is tiled resources, which allow for full-featured, hardware-accelerated virtual texturing that overcomes many of the limitations of traditional software-based virtual texturing algorithms, all while working on a large variety of already shipping graphics hardware. This talk will cover the basics of how to use the tiled resources feature, and cover a set of rendering techniques to allow your game to take full advantage of the feature.

GDC 2014

Cem Cebenoyan

NVIDIA

free content

Programming

Programming


UBM Tech