You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Advanced Visual Effects with DirectX 11: Compute-Based GPU Particle Systems
Speaker(s) Gareth Thomas
Company Name(s) AMD
Track / Format Programming
Overview Supercharge your particle systems by leveraging the power of DirectCompute. Techniques to improve particle density, sorting and collision will be covered.

GDC 2014

Gareth Thomas

AMD

free content

Programming

Programming


UBM Tech