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Session Name Getting the Most Out of OpenGL ES (Presented by ARM)
Speaker(s) Daniele Di Donato, Tom Olson, Dave Shreiner
Company Name(s) ARM, ARM, ARM
Track / Format Programming
Overview The latest version of OpenGL ES provides a rich set of tools for creating beautiful, high-performance graphics on mobile devices. In this talk we'll describe some of those features and talk about how to use them in a mobile context. We'll present case studies and demonstrations showing how new technologies like ASTC can provide dramatic power and bandwidth savings, and even enable new approaches to classic rendering problems.

GDC 2014

Daniele Di Donato

ARM

Tom Olson

ARM

Dave Shreiner

ARM

free content

Programming

Programming


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