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Session Name Technical Artist Bootcamp: Halo 4: Content Performance Tips & Techniques
Speaker(s) Wes Grandmont III
Company Name(s) Microsoft Studios (343 Industries)
Track / Format Visual Arts
Overview Getting the most out of a game engine is always challenging. In this session, you will learn effective approaches for identifying and measuring performance bottlenecks and a variety of ways to maintain high visual quality while improving rendering efficiency. Techniques learned in this session can be applied across a variety of platforms to help maintain target frame rates. Examples will be shown from HALO 4 which showcase various methods used to maintain a solid frame rate while maintaining high visual quality in demanding rendering situations.

GDC 2014

Wes Grandmont III

Microsoft Studios (343 Industries)

free content

Visual Arts

Visual Arts

Programming

Programming


UBM Tech