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Session Name Technical Artist Bootcamp: Ryse
Speaker(s) Riham Toulan, Vladimir Mastilovic
Company Name(s) Crytek Frankfurt, 3Lateral
Track / Format Visual Arts
Overview Technical art continues to march forward and at a faster pace than most disciplines, as it is wide-reaching and wide open. Rigging, Python, pipelines, shaders and unit tests are all known and understood at this time. It's time to push forward and stretch our legs. Large studios need more powerful toolchains with more professional development environments and small teams need each and every member to be very technically capable. Technical artists know efficiency is at a premium, and a working tool is not good enough anymore; tech artists will learn to focus on a quality user experience when designing tools and workflows. Tech animators will learn quick prototyping techniques of animation systems, which has traditionally been one of the most complex areas to author. More techniques for automating asset processing, fast cinematic workflows, and optimizing asset performance for run-time will be covered.

GDC 2014

Riham Toulan

Crytek Frankfurt

Vladimir Mastilovic

3Lateral

free content

Visual Arts

Visual Arts

Programming

Programming


UBM Tech