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Session Name New Techniques Made Possible by PowerVR Ray Tracing Hardware (Presented by Imagination Technologies)
Speaker(s) James McCombe
Company Name(s) Imagination Technologies
Track / Format Programming
Overview Ray Tracing capable GPUs are rapidly approaching. This session will cover the basic design of a programmable ray tracing GPU and how its added capabilities are exposed to developers. We will then cover some use cases for ray tracing including photorealism, raster-ray tracing hybrid, and a rudimentary physics simulation. In addition, this session will cover some key techniques for ray traced gaming, including anti-aliasing, light attenuation modeling, and occlusion rays.

GDC 2014

James McCombe

Imagination Technologies

free content

Programming

Programming


UBM Tech