You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Next-Generation AAA Mobile Rendering
Speaker(s) Niklas Smedberg, Timothy Lottes
Company Name(s) Epic Games, Epic Games
Track / Format Programming
Overview Next-generation mobile graphics hardware is now reaching a performance and feature level that makes it possible to implement advanced rendering techniques that were previously only considered for PC or gaming consoles. However, there are fundamental technical differences that should be considered in order to get the most out of modern mobile GPUs. This session provides a detailed analysis of next-generation mobile graphics hardware and points out special caveats and opportunities that are specific to mobile. We will explain how advanced rendering techniques such as HDR, physically-based rendering and image-based lighting were brought over to mobile platforms in Unreal Engine 4.

GDC 2014

Niklas Smedberg

Epic Games

Timothy Lottes

Epic Games

free content

Programming

Programming


UBM Tech