Session Name: | Efficient Usage of Compute Shaders on Xbox One and PS4 |
Speaker(s): | Alexis Vaisse |
Company Name(s): | Ubisoft Montpellier |
Track / Format: | Programming |
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Overview: | This presentation focuses on the challenges brought by the new generation of consoles, and explains in great detail how the development team increased the performance by a factor of 10 by entirely rewriting the Ubisoft internal cloth simulation with compute shaders on Xbox One and PlayStation 4. Motion Cloth is the cloth simulation technology used in Assassin's Creed Unity, as well as in several other AAA titles which haven't been announced yet. |