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Session Name Battlefield 4: Creating a More Dynamic Battlefield
Speaker(s) Linnea Harrison
Company Name(s) EA DICE
Track / Format Visual Arts
Overview When developing Battlefield 4, our approach to game creation evolved in order to adapt to new technologies and systems, as well as a growing and changing player base. The game manages to improve upon key areas and add new dynamic elements while maintaining the core Battlefield experience. This talk will explore the games creative vision, focusing on animation, audio, effects, level art, lighting and level design. It will also cover various production techniques including destruction, levolution, the new dynamic weather system, and our level design process.

GDC Europe 2014

Linnea Harrison

EA DICE

free content

Visual Arts

Visual Arts

Production

Production


UBM Tech