You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: The Revolution in Mobile Game Graphics (Presented by ARM)
Speaker(s): Marius Bjorge, Sam Martin
Company Name(s): ARM, Geomerics
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: The leap from simple 2D graphics to complex 3D shading and lighting has been one of the fastest transitions seen on mobile devices. In this talk we look at the bleeding edge of physically based shading and real-time global illumination on mobile, with illustrations from content built in existing tools. We then look to the future and discuss on-chip rendering, a recent innovation in mobile graphics that will enable console rendering architectures on mobile GPUs.

GDC 2014

Marius Bjorge

ARM

Sam Martin

Geomerics

free content

Visual Arts

Visual Arts