You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: What is the Place of Machine Translation in Today's Gaming Industry?
Speaker(s): Michaela Bartlet, Michel Buch Andersen, Beatrice Compagnon, Mike Dillinger, Declan Groves, Kirti Vashee
Company Name(s): Electronic Arts, Pole To Win International, Vienna Group International, Association for Machine Translation in the Americas, Microsoft, Asia Online
Track / Format: Localization Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Looking to understand what is the latest when it comes to machine translation and how it has matured as a localization tool in video games? Do you want to better understand the advantages or challenges it presents as you optimize your localization strategy? This session brings together a number of experts from the industry: people using machine translation, people selling machine translation solutions and people who don't believe that machine translation has an application for mainstream products like games. By the end of the discussion, attendees will have heard arguments for and against machine translation, and will be able to decide for themselves whether it is a technology they should have a fresh look at.

GDC 2014

Michaela Bartlet

Electronic Arts

Michel Buch Andersen

Pole To Win International

Beatrice Compagnon

Vienna Group International

Mike Dillinger

Association for Machine Translation in the Americas

Declan Groves

Microsoft

Kirti Vashee

Asia Online

free content

Localization Summit

Localization / QA